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2017 - Behavioral Change - Category Winner


APOPO is a non-profit organization that trains giant African pouched rats, nicknamed ‘HeroRATs’, to save lives by detecting landmines and tuberculosis by using their impressive olfactory skills.
2018 - Behavioral Change - Category Winner


There is a global ambition to cut food waste in half. Winnow is a cutting-edge tech that can halve food waste and reduce costs in just a few clicks. Our technology is designed with the busy kitchen in mind. Your kitchen staff can go about their day in the usual manner but with just a few clicks they can track how and what food is wasted. Our system provides both real-time and regular reporting on transparent and measurable data, so that you can easily identify areas for reducing your food waste. Winnow works as follows: Track - food waste is thrown away in the usual way into any bin, which is placed on our smart weighing meter technology; Record - Staff use the simple touchscreen, fully customised to your menu, to quickly identify the type of food thrown away and at what stage. It literally takes seconds; Analyze - Cloud software analyses and records the day
2019 - Behavioral Change - Category Winner


Children's feet grow faster than their height which means that they need to ‘upgrade’ shoes even more frequently than clothes. Particularly in developing countries this can be a challenge. GroFive have developed a special pair of sandals, called Expands, which can ‘grow’ with the child: the straps on the front, back as well as the sides of the shoe can be adjusted, meaning that, for example, one shoe fits from US 5C to US 9. The Kickstarted campaign GroFive launched in 2018 was 800% funded, in 30 days.
2011 - Behavioral Change - Category Winner is creating a global movement to stop the climate crisis through online campaigns, grassroots organizing, and mass public actions that are led from the bottom up by thousands of volunteer organizers in over 188 countries.
2012 - Behavioral Change - Category Winner


A massive multiplayer online game, invented by a game science professor at University of Washington, which allows non-experts to solve complex scientific problems. Example: in 10 days, players solved the problem of the protein structure of the HIV virus.
2013 - Behavioral Change - Category Winner

Kiva U

Kiva, a San Francisco nonprofit founded in 2005, runs a microfinancing website that lets people loan as little as $25 to individuals and small businesses, directed at fighting poverty around the globe. In 2013 Kiva started a project called Kiva U that trains teachers and supplies them with materials so they can teach students about Kiva’s style of microfinance.
2014 - Behavioral Change - Category Winner

City and County of San Francisco Department of the Environment

Through extensive outreach and citizen engagement, San Francisco is pursuing a goal of zero waste by 2020 and has achieved an 80% landfill diversion rate with environmental and social benefits. San Francisco’s Zero Waste Program pursues the best use of materials, in collaboration with producer and consumer responsibility. The program conducts extensive outreach and assistance to encourage participation and mandatory compliance. It is entirely funded by “pay-as-you-throw” rates, providing financial incentives for both citizens and businesses to divert waste. The Green Job Training program employs economically disadvantaged people from different backgrounds to conduct outreach in the field. Providing direct face-to-face assistance, the program helps citizens become aware of waste issues and start sorting waste correctly. San Francisco has also initiated a Styrofoam food ware ban, plastic bag ban, and mandatory recycling and composting.
2015 - Behavioral Change - Category Winner


Fairphone is a social enterprise company which aims to develop smartphones that are designed and produced with minimal harm to people and the planet.
2015 - Behavioral Change - Category Winner


GravityLight is a gravity-powered lamp designed for use in developing or third-world nations, as a replacement for kerosene lamps.

Behavioral Change

Behavior is the mirror in which everyone displays his own image.

Johann Wolfgang von Goethe, Poet
Even when new technologies come out weekly, people can often be a mass of unchanging habits. This category covers those initiatives that educate people, raise awareness, and work towards better morals and habits at a global level. The best technologies can do little to save the planet if individuals do not decide to use them.

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